Move.Play


Video call and play with your loved ones.

 
Mobile wireframe of landing page.
 

01

A new way to play our very first game

Play Peek-a-Boo as if you were sharing the same space. Move and hide for a “feels like you’re there” experience.

02

Move and Play

Move your body to hide behind objects, find others, or reveal yourself.

 
Wireframe of mobile version. Video call of  Peek-a-boo play mode. Play room with a screen with a little girl.
 
 
Wireframe of mobile version of onboarding process.
 

03

Multiple forms of interaction.

Multi-modal interaction enhances the experience and improves engagement.

Overview

Role - Solo Project

Interaction Designer, Researcher, Coder

Toolkit

DESIGN: Figma, Ps, Ai, After Effect

PROGRAMMING: WebRTC, Javascript(Three.js, Socket.io, ml5.js)

Highlights

Part of my thesis project on Body-centric experiences for the web

Duration

5 months

Design Process

The design process was conducted through Human-Centered and Prototype-driven framework. Methodologies include:

  • In-depth research

  • Define context and users

  • UX and UI practices

  • Functional prototyping

  • Testing and Improvements.

  • Discovery

    User Research

    Technology Research

    Context Map

    Precedent Analysis

  • Define

    Personas
    (Children & grandparent)

    User Empathy - Interviews
    (Educators and Parents)

    Problem Statement

  • UX Practice

    Sketching

    Storyboard

    User Flow

    Information Architecture

  • Prototyping

    Lo-Fi & Hi-Fi Wireframes

    Functional Prototype

    User Testing

  • Making Improvements and Testing

    Usability Testing

    Observations/Interviews

Discovery

Research the Problem

Children are engaged in long-distance communication more than ever.

However, these digital interactions have developed in ways that mostly constrain the contextual physicality surrounding them, challenging the way they shape relationships: through play.

Context Map: Design Space between video calls, play, interaction design and kinesthetic

The context map is around the subjects of play and long-distance real-time communication. Kinesthetic interactions and play allow spontaneity, stimulate multiple modes of interaction, and social engagement.

 

User Research

Interview experts - I spoke with teachers, education therapists, and parents about the challenges they perceive in the relationship that children have with digital devices.


Surveyed Parents - A survey conducted on more than 15 parents, revealed that the lack of social interaction was a concern and they would like their children to use digital devices in a more creative and dynamic way while engaging more in meaningful connections.

From these insights, I created two personas: the grandma and granddaughter.

 
Persona of a 5 years old girl.
 
 
 
Persona 56 year old woman.
 
 

Define

How might we create a meaningful interaction that supports play and physical engagement in video calls?

My goal was to explore how to improve the experience of interacting over digital applications for children and their families.

Ideation

Peek-a-Boo is a important game for infants' development, who play this game instinctively. Here, the game is used to enhance social and playful interaction for video calls.

Storyboard

The storyboard goes through the video call and game experience. Each user is on the “other side” of the virtual toy room and can use their body to move, hide and reveal themselves.

Design and Sketches

This work explores physical body movement in digital spaces. The idea is to elude the flatness of the screen through motion and the perception of perspective. The level of participation and repetitiveness can vary depending on the age of the child.

Application Diagram

By laying out of the Information Architecture, I establish how the interaction would unfold, from the Landing page and onboarding process, to adding new contacts and starting the video call and play experience.

System Architecture

Visual Design and A11y

During the design process, it is important to keep accessibility at the forefront. When designing the User Interface and visual design, I use tools like Adee in Figma to evaluate my decisions. In the images below, I’m evaluating the button states for different forms of color blindness.

User Testing

The goal of user testing was to gain insight into the type of kinesthetic interactions that children prefer.

Each testing session was conducted remotely in a home environment with their personal computers and their standard setup. After discussing the plan with the parents, I introduced the children to each of the activities.

 

What Children are Saying

“It would be a good idea to be able to move the toys to create spaces to hide and find other people”

— 5 years old playtester

 
 

Findings

Peek-a-Boo has a moderate level of physical engagement. I noticed that children reach for the mouse or touchscreen expecting more ways interact with the scene.

 

Insight

Future iterations could make use of multimodal interaction, where the children can use their bodies to move, but also tap on objects and use gestures to perform the action of hiding. It is important to leverage multimodal interaction while balancing discoverability and difficulty.

User Feedback

New Interactions + New Possibilities

During playtesting, I noticed a correlation between digital engagement and physical demand. Children change the way they interact with the app depending on the amount of physical activity. Physical activity seems to influence how much they look for other ways to interact.


If the activity is passive in terms of the physical interaction, the child would tend to try to find other digital interactions in the game. 

Interaction modal. Balance between digital interaction and  kinesthetics interactions

The diagram shows the balance between the digital and physical experience based on level of complexity. The level of complexity is determined by the amount of physical vs digital interactions.

  • Drawing of girl in front of a screen.

    Move Around

    Move in front of the screen to hide.

  • Drawing of girl with her hands covering her face.

    Gestures

    Use your hand to create hiding experiences.

  • Drawing of a hand taping a square in touchscreen and moving it into a pile of squares.

    Tap and Move

    Move objects to find people or create new hiding places.

Play Flow

It is possible to create a video call experience that reinforces the unique way that children learn and explore the world through play and social relationships. This flow shows the integration of Peek-a-Boo into the video call experience.

Low Fi wireframes of play.move app

Low Fi wireframes of play.move app

Mobile wireframe of landing page with call to action button "Let's Start"
Mobile wireframe of loading view after creating an account.
 

Let’s Start

Open the application, create your account and start connecting with friends and family.

Onboarding Process

The onboarding will guide the user through the interactions, metaphors, settings and setups.

 
Onboarding Process. 1 Chat. Start the video call
Onboarding Process. 2 Play by Moving. Move side-to-side to hide
Onboarding Process. 3. Build and Hide Create hiding places by tapping and moving objects.
Wireframe of mobile version of Contact list
Wireframe of call mode. girls talking with and adult woman.
 

Video call with your loved ones.

Video call your loved ones with an easy-to-use interface.

Let’s Move and Play

Jump into play mode in the same conversation. Invite other participants, change the game .

 
Playing Peek-a-boo in playroom.
Playing Peek-a-boo in playroom with menu of play mode open

Functional Prototyping

The system is implemented in javascript and makes use of ML5 (a machine learning library based on Tensorflow), WebRTC, three.js, and socket.io. The system allows users to access the app from different devices while connected to the web.

Experience Prototyping

The goal of the functional prototype was to safely test the experience with children and families during the Covid-19 pandemic. This meant it had to be remote.

Workplow: user Peforms, camera Capture, Pose estimation, three.js, display

Technical Feedback

Since children do not have a clear awareness of how the system is tracking and are dynamic with their movement, the system is not always able to follow, which leads to imprecise interaction. Fast and small movements also challenge the system. This led me to understand that more robust tracking is necessary when it comes to children and body tracking.

Video recording of a playtesting session.

Lessons Learned

Since Peek-a-Boo is a game that evolves throughout childhood until it turns into hide-and-seek, I would like to develop further multi-modal interactions, including moving objects in the scene and hand gestures.

Conclusion

The combination of kinesthetics and digital play could enhance the quality of experiences in the life of a child.

This exploration suggests that children are open to exploring new ways of interacting and playing with digital interfaces, making it possible to create an interaction system that reinforces the unique way that children engage with the world. 

Acknowledgments

Thanks to the families that offered their time to playtest these experiences. Thanks to Madeline Gannon for all her guidance and feedback during this research and Aidan Nelson for providing open-source for real-time social environments on the web. Additional resources and credits are detailed in this medium post.